4Gamers – REVIEW | Indie Flash

During Gamescom we already saw a preview of War Hospital, set during the First World War. Contrary to what we are used to during a war, now we should not kill people, but save them. Take control of a frontline field hospital fighting hard to save soldiers.

New patients are brought to you from the front line and here you have to choose whether to save them or let them die. You do this based on their chances of survival, the time you have to dedicate to them, and the resources you have. The developer tries to make things a little more difficult for you by providing stories to give more impact to the choices. Personally, we weren’t bothered by it and quickly played it as a sort of spreadsheet simulator where we just looked at the songs and the monotony quickly emerged.

You need medicine and food to survive and with the engineers you can organize a supply for this with nurses who can assist where needed. Once the surgery is successful, the patient is transferred to the infirmary where he continues to recover. After the recovery period, you are given the opportunity to choose what you want to do with the patient. This way you can send them back to the front, which is necessary to repel impending attacks, but you can also send them to headquarters or home, which can generate scripts or morale respectively.

Morale is important, because if it reaches zero it’s over. You can then exchange scripts to receive new materials from HQ. You can also request new troops, but you obviously have to provide enough space for this through improvements to various buildings or actions that, among other things, simplify or speed up the work.

From Chapter 2 onwards we were faced with performance issues and the experience immediately became much inferior. We reached a certain capacity in the hospital in terms of doctors and this was apparently too much for the game. Looking at the Steam forums we weren’t the only ones and the developer has already noticed this. However it’s a shame that this has crept into the release, because there are still some bugs to be found, which fortunately aren’t immediately game-breaking.

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Visually the title looks nice. This way you can switch between the field hospital view and the battlefield view. The soldiers you send to the front lines also appear in the trenches, which is a nice detail. We could never get used to the UI and kept clicking to finally get to the correct one. There are also many menus that you have to click to open to organize everything. It immediately feels like a spreadsheet where you arrange things across different tabs.

2024-01-18 13:43:00
#4Gamers #REVIEW #Indie #Flash

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